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- #if !defined(_isaac64_H)
- # define _isaac64_H (1)
- # include <stdint.h>
- typedef struct isaac64_ctx isaac64_ctx;
- #define ISAAC64_SZ_LOG (8)
- #define ISAAC64_SZ (1<<ISAAC64_SZ_LOG)
- #define ISAAC64_SEED_SZ_MAX (ISAAC64_SZ<<3)
- /*ISAAC is the most advanced of a series of pseudo-random number generators
- designed by Robert J. Jenkins Jr. in 1996.
- http://www.burtleburtle.net/bob/rand/isaac.html
- This is the 64-bit version.
- To quote:
- ISAAC-64 generates a different sequence than ISAAC, but it uses the same
- principles.
- It uses 64-bit arithmetic.
- It generates a 64-bit result every 19 instructions.
- All cycles are at least 2**72 values, and the average cycle length is
- 2**16583.*/
- struct isaac64_ctx{
- unsigned n;
- uint64_t r[ISAAC64_SZ];
- uint64_t m[ISAAC64_SZ];
- uint64_t a;
- uint64_t b;
- uint64_t c;
- };
- /**
- * isaac64_init - Initialize an instance of the ISAAC64 random number generator.
- * @_ctx: The ISAAC64 instance to initialize.
- * @_seed: The specified seed bytes.
- * This may be NULL if _nseed is less than or equal to zero.
- * @_nseed: The number of bytes to use for the seed.
- * If this is greater than ISAAC64_SEED_SZ_MAX, the extra bytes are
- * ignored.
- */
- void isaac64_init(isaac64_ctx *_ctx,const unsigned char *_seed,int _nseed);
- /**
- * isaac64_reseed - Mix a new batch of entropy into the current state.
- * To reset ISAAC64 to a known state, call isaac64_init() again instead.
- * @_ctx: The instance to reseed.
- * @_seed: The specified seed bytes.
- * This may be NULL if _nseed is zero.
- * @_nseed: The number of bytes to use for the seed.
- * If this is greater than ISAAC64_SEED_SZ_MAX, the extra bytes are
- * ignored.
- */
- void isaac64_reseed(isaac64_ctx *_ctx,const unsigned char *_seed,int _nseed);
- /**
- * isaac64_next_uint64 - Return the next random 64-bit value.
- * @_ctx: The ISAAC64 instance to generate the value with.
- */
- uint64_t isaac64_next_uint64(isaac64_ctx *_ctx);
- /**
- * isaac64_next_uint - Uniform random integer less than the given value.
- * @_ctx: The ISAAC64 instance to generate the value with.
- * @_n: The upper bound on the range of numbers returned (not inclusive).
- * This must be greater than zero and less than 2**64.
- * To return integers in the full range 0...2**64-1, use
- * isaac64_next_uint64() instead.
- * Return: An integer uniformly distributed between 0 and _n-1 (inclusive).
- */
- uint64_t isaac64_next_uint(isaac64_ctx *_ctx,uint64_t _n);
- /**
- * isaac64_next_float - Uniform random float in the range [0,1).
- * @_ctx: The ISAAC64 instance to generate the value with.
- * Returns a high-quality float uniformly distributed between 0 (inclusive)
- * and 1 (exclusive).
- * All of the float's mantissa bits are random, e.g., the least significant bit
- * may still be non-zero even if the value is less than 0.5, and any
- * representable float in the range [0,1) has a chance to be returned, though
- * values very close to zero become increasingly unlikely.
- * To generate cheaper float values that do not have these properties, use
- * ldexpf((float)isaac64_next_uint64(_ctx),-64);
- */
- float isaac64_next_float(isaac64_ctx *_ctx);
- /**
- * isaac64_next_signed_float - Uniform random float in the range (-1,1).
- * @_ctx: The ISAAC64 instance to generate the value with.
- * Returns a high-quality float uniformly distributed between -1 and 1
- * (exclusive).
- * All of the float's mantissa bits are random, e.g., the least significant bit
- * may still be non-zero even if the magnitude is less than 0.5, and any
- * representable float in the range (-1,1) has a chance to be returned, though
- * values very close to zero become increasingly unlikely.
- * To generate cheaper float values that do not have these properties, use
- * ldexpf((float)isaac64_next_uint64(_ctx),-63)-1;
- * though this returns values in the range [-1,1).
- */
- float isaac64_next_signed_float(isaac64_ctx *_ctx);
- /**
- * isaac64_next_double - Uniform random double in the range [0,1).
- * @_ctx: The ISAAC64 instance to generate the value with.
- * Returns a high-quality double uniformly distributed between 0 (inclusive)
- * and 1 (exclusive).
- * All of the double's mantissa bits are random, e.g., the least significant
- * bit may still be non-zero even if the value is less than 0.5, and any
- * representable double in the range [0,1) has a chance to be returned, though
- * values very close to zero become increasingly unlikely.
- * To generate cheaper double values that do not have these properties, use
- * ldexp((double)isaac64_next_uint64(_ctx),-64);
- */
- double isaac64_next_double(isaac64_ctx *_ctx);
- /**
- * isaac64_next_signed_double - Uniform random double in the range (-1,1).
- * @_ctx: The ISAAC64 instance to generate the value with.
- * Returns a high-quality double uniformly distributed between -1 and 1
- * (exclusive).
- * All of the double's mantissa bits are random, e.g., the least significant
- * bit may still be non-zero even if the value is less than 0.5, and any
- * representable double in the range (-1,1) has a chance to be returned,
- * though values very close to zero become increasingly unlikely.
- * To generate cheaper double values that do not have these properties, use
- * ldexp((double)isaac64_next_uint64(_ctx),-63)-1;
- * though this returns values in the range [-1,1).
- */
- double isaac64_next_signed_double(isaac64_ctx *_ctx);
- #endif
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