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@@ -55,16 +55,6 @@ static uint32_t inline f3(uint32_t x, uint32_t y, uint32_t z) { return (x | ~y)
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static uint32_t inline f4(uint32_t x, uint32_t y, uint32_t z) { return (x & z) | (y & ~z); }
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static uint32_t inline f4(uint32_t x, uint32_t y, uint32_t z) { return (x & z) | (y & ~z); }
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static uint32_t inline f5(uint32_t x, uint32_t y, uint32_t z) { return x ^ (y | ~z); }
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static uint32_t inline f5(uint32_t x, uint32_t y, uint32_t z) { return x ^ (y | ~z); }
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static uint32_t inline rol(uint32_t x, int i) { return (x << i) | (x >> (32 - i)); }
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static uint32_t inline rol(uint32_t x, int i) { return (x << i) | (x >> (32 - i)); }
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static void inline Round(uint32_t *a, uint32_t b UNUSED, uint32_t *c, uint32_t d UNUSED, uint32_t e, uint32_t f, uint32_t x, uint32_t k, int r)
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static void inline Round(uint32_t *a, uint32_t b UNUSED, uint32_t *c, uint32_t d UNUSED, uint32_t e, uint32_t f, uint32_t x, uint32_t k, int r)
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