README.scrypt 9.1 KB

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  1. If you wish to donate to the author of scrypt support, Con Kolivas, for his past
  2. work (he no longer maintains this), please send your donations to:
  3. 15qSxP1SQcUX3o4nhkfdbgyoWEFMomJ4rZ
  4. ---
  5. Scrypt mining for GPU is completely different to sha256 used for bitcoin
  6. mining. It has very different requirements to bitcoin mining and is a
  7. lot more complicated to get working well. Note that it is a ram dependent
  8. workload, and requires you to have enough system ram as well as fast enough
  9. GPU ram. If you have less system ram than your GPU has, it may not be possible
  10. to mine at any reasonable rate.
  11. There are 5 main parameters to tuning scrypt, all of which are optional for
  12. further fine tuning. When you start scrypt mining with the --scrypt option,
  13. BFGMiner will fail IN RANDOM WAYS. They are all due to parameters being outside
  14. what the GPU can cope with.
  15. NOTE that if it does not fail at startup, the presence of hardware errors (HW)
  16. are a sure sign that you have set the parameters too high.
  17. DRIVERS AND OPENCL SDK
  18. The choice of driver version for your GPU is critical, as some are known to
  19. break scrypt mining entirely while others give poor hashrates. As for the
  20. OpenCL SDK installed, for AMD it must be version 2.6 or later.
  21. Step 1 on Linux:
  22. export GPU_MAX_ALLOC_PERCENT=100
  23. If you do not do this, you may find it impossible to scrypt mine. You may find
  24. a value of 40 is enough and increasing this further has little effect.
  25. export GPU_USE_SYNC_OBJECTS=1
  26. may help CPU usage a little as well.
  27. On windows the same commands can be passed via a batch file if the following
  28. lines are in the .bat before starting BFGMiner:
  29. setx GPU_MAX_ALLOC_PERCENT 100
  30. setx GPU_USE_SYNC_OBJECTS 1
  31. --intensity XX (-I XX)
  32. Just like in Bitcoin mining, scrypt mining takes an intensity, however the
  33. scale goes from 0 to 20 to mimic the "Aggression" used in mtrlt's reaper. The
  34. reason this is crucial is that too high an intensity can actually be
  35. disastrous with scrypt because it CAN run out of ram. High intensities
  36. start writing over the same ram and it is highly dependent on the GPU, but they
  37. can start actually DECREASING your hashrate, or even worse, start producing
  38. garbage with HW errors skyrocketing. Note that if you do NOT specify an
  39. intensity, BFGMiner uses dynamic mode which is designed to minimise the harm
  40. to a running desktop and performance WILL be poor. The lower limit to intensity
  41. with scrypt is usually 8 and BFGMiner will prevent it going too low.
  42. SUMMARY: Setting this for reasonable hashrates is mandatory.
  43. --shaders XXX
  44. is a new option where you tell BFGMiner how many shaders your GPU has. This
  45. helps BFGMiner try to choose some meaningful baseline parameters. Use this table
  46. below to determine how many shaders your GPU has, and note that there are some
  47. variants of these cards, and Nvidia shaders are much much lower and virtually
  48. pointless trying to mine on. If this is not set, BFGMiner will query the
  49. device for how much memory it supports and will try to set a value based on
  50. that instead.
  51. SUMMARY: This will get you started but fine tuning for optimal performance is
  52. required.
  53. GPU Shaders
  54. 7750 512
  55. 7770 640
  56. 7850 1024
  57. 7870 1280
  58. 7950 1792
  59. 7970 2048
  60. 6850 960
  61. 6870 1120
  62. 6950 1408
  63. 6970 1536
  64. 6990 (6970x2)
  65. 6570 480
  66. 6670 480
  67. 6790 800
  68. 6450 160
  69. 5670 400
  70. 5750 720
  71. 5770 800
  72. 5830 1120
  73. 5850 1440
  74. 5870 1600
  75. 5970 (5870x2)
  76. These are only used as a rough guide for BFGMiner, and it is rare that this is
  77. all you will need to set.
  78. Optional parameters to tune:
  79. -g, --thread-concurrency, --lookup-gap
  80. --thread-concurrency:
  81. This tunes the optimal size of work that scrypt can do. It is internally tuned
  82. by BFGMiner to be the highest reasonable multiple of shaders that it can
  83. allocate on your GPU. Ideally it should be a multiple of your shader count.
  84. vliw5 architecture (R5XXX) would be best at 5x shaders, while VLIW4 (R6xxx and
  85. R7xxx) are best at 4x. Setting thread concurrency overrides anything you put
  86. into --shaders and is ultimately a BETTER way to tune performance.
  87. SUMMARY: Spend lots of time finding the highest value that your device likes
  88. and increases hashrate.
  89. -g:
  90. Once you have found the optimal shaders and intensity, you can start increasing
  91. the -g value till BFGMiner fails to start. This is really only of value if you
  92. want to run low intensities as you will be unable to run more than 1.
  93. SUMMARY: Don't touch this.
  94. --lookup-gap
  95. This tunes a compromise between ram usage and performance. Performance peaks
  96. at a gap of 2, but increasing the gap can save you some GPU ram, but almost
  97. always at the cost of significant loss of hashrate. Setting lookup gap
  98. overrides the default of 2, but BFGMiner will use the --shaders value to choose
  99. a thread-concurrency if you haven't chosen one.
  100. SUMMARY: Don't touch this.
  101. Related parameters:
  102. --worksize XX (-w XX)
  103. Has a minor effect, should be a multiple of 64 up to 256 maximum.
  104. SUMMARY: Worth playing with once everything else has been tried but will
  105. probably do nothing.
  106. --vectors XX (-v XX)
  107. Vectors are NOT used by the scrypt mining kernel.
  108. SUMMARY: Does nothing.
  109. Overclocking for scrypt mining:
  110. First of all, do not underclock your memory initially. Scrypt mining requires
  111. memory speed and on most, but not all, GPUs, lowering memory speed lowers
  112. mining performance.
  113. Second, absolute engine clock speeds do NOT correlate with hashrate. The ratio
  114. of engine clock speed to memory matters, so if you set your memory to the
  115. default value, and then start overclocking as you are running it, you should
  116. find a sweet spot where the hashrate peaks and then it might actually drop if
  117. you increase the engine clock speed further.
  118. Third, the combination of motherboard, CPU and system ram ALSO makes a
  119. difference, so values that work for a GPU on one system may not work for the
  120. same GPU on a different system. A decent amount of system ram is actually
  121. required for scrypt mining, and 4GB is suggested.
  122. Finally, the power consumption while mining at high engine clocks, very high
  123. memory clocks can be far in excess of what you might imagine.
  124. For example, a 7970 running with the following settings:
  125. --thread-concurrency 22392 --gpu-engine 1135 --gpu-memclock 1890
  126. was using 305W!
  127. ---
  128. TUNING AN AMD RADEON 7970
  129. Example tuning a 7970 for Scrypt mining:
  130. On Linux run this command:
  131. export GPU_MAX_ALLOC_PERCENT=100
  132. or on Windows this:
  133. setx GPU_MAX_ALLOC_PERCENT 100
  134. in the same console/bash/dos prompt/bat file/whatever you want to call it,
  135. before running BFGMiner.
  136. First, find the highest thread concurrency that you can start it at. They should
  137. all start at 8192 but some will go up to 3 times that. Don't go too high on the
  138. intensity while testing and don't change gpu threads. If you cannot go above
  139. 8192, don't fret as you can still get a high hashrate.
  140. Delete any .bin files so you're starting from scratch and see what bins get
  141. generated.
  142. First try without any thread concurrency or even shaders, as BFGMiner will try to
  143. find an optimal value:
  144. bfgminer -I 13
  145. If that starts mining, see what bin was generated, it is likely the largest
  146. meaningful TC you can set.
  147. Starting it on mine I get:
  148. scrypt130302Tahitiglg2tc22392w64l8.bin
  149. Note that tc22392 tells you what thread concurrency it was. It should start
  150. without TC parameters, but you never know. So if it doesn't, start with
  151. --thread-concurrency 8192 and add 2048 to it at a time till you find the highest
  152. value it will start successfully at.
  153. If you wish to get a little extra from your hardware, you may also try
  154. overclocking. Do note that this will damage your GPUs and void your warranty,
  155. so unless you are willing to take that risk, skip the --gpu-engine and
  156. --gpu-memclock sections!
  157. Then start overclocking the eyeballs off your memory, as 7970s are exquisitely
  158. sensitive to memory speed and amazingly overclockable but please make sure it
  159. keeps adequately cooled with --auto-fan! Do it while it's running from the GPU
  160. menu. Go up by 25 at a time every 30 seconds or so until your GPU crashes. Then
  161. reboot and start it 25 lower as a rough start. One example runs stable at 1900
  162. memory without overvolting.
  163. Then once you find the maximum memory clock speed, you need to find the sweet
  164. spot engine clock speed that matches it. It's a fine line where one more MHz
  165. will make the hashrate drop by 20%. It's somewhere in the .57 - 0.6 ratio range.
  166. Start your engine clock speed at half your memory clock speed and then increase
  167. it by 5 at a time. The hashrate should climb a little each rise in engine speed
  168. and then suddenly drop above a certain value. Decrease it by 1 then until you
  169. find it climbs dramatically. If your engine clock speed cannot get that high
  170. without crashing the GPU, you will have to use a lower memclock.
  171. Then, and only then, bother trying to increase intensity further.
  172. My final settings were:
  173. --gpu-engine 1141 --gpu-memclock 1875 -I 20
  174. for a hashrate of 745kH.
  175. Note I did not bother setting a thread concurrency. Once you have the magic
  176. endpoint, look at what tc was chosen by the bin file generated and then hard
  177. code that in next time (eg --thread-concurrency 22392) as slight changes in
  178. thread concurrency will happen every time if you don't specify one, and the tc
  179. to clock ratios are critical!
  180. Your numbers will be your numbers depending on your hardware combination and OS,
  181. so don't expect to get exactly the same results!