SCRYPT-README 5.1 KB

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  1. If you wish to donate to the author of scrypt support, Con Kolivas, please send
  2. your donations to:
  3. Bitcoin : 15qSxP1SQcUX3o4nhkfdbgyoWEFMomJ4rZ
  4. Litecoin: Lc8TWMiKM7gRUrG8VB8pPNP1Yvt1SGZnoH
  5. ---
  6. Scrypt mining for GPU is completely different to sha256 used for bitcoin
  7. mining. It has very different requirements to bitcoin mining and is a
  8. lot more complicated to get working well. Note that it is a ram dependent
  9. workload, and requires you to have enough system ram as well as fast enough
  10. GPU ram. If you have less system ram than your GPU has, it may not be possible
  11. to mine at any reasonable rate.
  12. There are 5 main parameters to tuning scrypt, 2 of which you MUST set, and
  13. the others are optional for further fine tuning. When you start scrypt mining
  14. with the --scrypt option, BFGMiner will fail IN RANDOM WAYS. They are all due
  15. to parameters being outside what the GPU can cope with. Not giving BFGMiner a
  16. hint as to your GPU type, it will hardly ever perform well.
  17. NOTE that if it does not fail at startup, the presence of hardware errors (HW)
  18. are a sure sign that you have set the parameters too high.
  19. DRIVERS AND OPENCL SDK
  20. The choice of driver version for your GPU is critical, as some are known to
  21. break scrypt mining entirely while others give poor hashrates. As for the
  22. OpenCL SDK installed, for AMD it must be version 2.6 or later.
  23. Step 1 on Linux:
  24. export GPU_MAX_ALLOC_PERCENT=100
  25. If you do not do this, you may find it impossible to scrypt mine. You may find
  26. a value of 40 is enough and increasing this further has little effect.
  27. export GPU_USE_SYNC_OBJECTS=1
  28. may help CPU usage a little as well.
  29. --shaders XXX
  30. is a new option where you tell BFGMiner how many shaders your GPU has. This
  31. helps BFGMiner try to choose some meaningful baseline parameters. Use this table
  32. below to determine how many shaders your GPU has, and note that there are some
  33. variants of these cards, and Nvidia shaders are much much lower and virtually
  34. pointless trying to mine on.
  35. GPU Shaders
  36. 7750 512
  37. 7770 640
  38. 7850 1024
  39. 7870 1280
  40. 7950 1792
  41. 7970 2048
  42. 6850 960
  43. 6870 1120
  44. 6950 1408
  45. 6970 1536
  46. 6990 (6970x2)
  47. 6570 480
  48. 6670 480
  49. 6790 800
  50. 6450 160
  51. 5670 400
  52. 5750 720
  53. 5770 800
  54. 5830 1120
  55. 5850 1440
  56. 5870 1600
  57. 5970 (5870x2)
  58. These are only used as a rough guide for BFGMiner, and it is rare that this is
  59. all you will need to set.
  60. --intensity XX
  61. Just like in Bitcoin mining, scrypt mining takes an intensity, however the
  62. scale goes from 0 to 20 to mimic the "Aggression" used in mtrlt's reaper. The
  63. reason this is crucial is that too high an intensity can actually be
  64. disastrous with scrypt because it CAN run out of ram. Intensities over 13
  65. start writing over the same ram and it is highly dependent on the GPU, but they
  66. can start actually DECREASING your hashrate, or even worse, start producing
  67. garbage with HW errors skyrocketing. The low level detail is that intensity is
  68. only guaranteed up to the power of 2 that most closely matches the thread
  69. concurrency. i.e. a thread concurrency of 6144 has 8192 as the nearest power
  70. of two above it, thus as 2^13=8192, that is an intensity of 13.
  71. Optional parameters to tune:
  72. -g, --thread-concurrency, --lookup-gap
  73. -g:
  74. Once you have found the optimal shaders and intensity, you can start increasing
  75. the -g value till BFGMiner fails to start. Rarely will you be able to go over
  76. about -g 4 and each increase in -g only increases hashrate slightly.
  77. --thread-concurrency:
  78. This tunes the optimal size of work that scrypt can do. It is internally tuned
  79. by BFGMiner to be the highest reasonable multiple of shaders that it can
  80. allocate on your GPU. Ideally it should be a multiple of your shader count.
  81. vliw5 architecture (R5XXX) would be best at 5x shaders, while VLIW4 (R6xxx and
  82. R7xxx) are best at 4x. Setting thread concurrency overrides anything you put
  83. into --shaders.
  84. --lookup-gap
  85. This tunes a compromise between ram usage and performance. Performance peaks
  86. at a gap of 2, but increasing the gap can save you some GPU ram, but almost
  87. always at the cost of significant loss of hashrate. Setting lookup gap
  88. overrides the default of 2, but BFGMiner will use the --shaders value to choose
  89. a thread-concurrency if you haven't chosen one.
  90. Overclocking for scrypt mining:
  91. First of all, do not underclock your memory initially. Scrypt mining requires
  92. memory speed and on most, but not all, GPUs, lowering memory speed lowers
  93. mining performance.
  94. Second, absolute engine clock speeds do NOT correlate with hashrate. The ratio
  95. of engine clock speed to memory matters, so if you set your memory to the
  96. default value, and then start overclocking as you are running it, you should
  97. find a sweet spot where the hashrate peaks and then it might actually drop if
  98. you increase the engine clock speed further. Unless you wish to run with a
  99. dynamic intensity, do not go over 13 without testing it while it's running to
  100. see that it increases hashrate AND utility WITHOUT increasing your HW errors.
  101. Suggested values for 7970 for example:
  102. export GPU_MAX_ALLOC_PERCENT=100
  103. --thread-concurrency 8192 -g 4 --gpu-engine 1135 --gpu-memclock 1375
  104. ---
  105. If you wish to donate to the author of scrypt support, Con Kolivas, please send
  106. your donations to:
  107. Bitcoin : 15qSxP1SQcUX3o4nhkfdbgyoWEFMomJ4rZ
  108. Litecoin: Lc8TWMiKM7gRUrG8VB8pPNP1Yvt1SGZnoH