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@@ -264,43 +264,44 @@ void init_adl(int nDevs)
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}
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}
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- if (devs_match && devices == nDevs) {
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+ if (devices < nDevs) {
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+ applog(LOG_ERR, "ADL found less devices than opencl!");
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+ applog(LOG_ERR, "There is possibly more than one display attached to a GPU");
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+ devs_match = false;
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+ }
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+
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+ for (i = 0; i < nDevs; i++) {
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+ vadapters[i].virtual_gpu = i;
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+ vadapters[i].id = adapters[i].id;
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+ }
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+
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+ if (!devs_match) {
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+ applog(LOG_ERR, "WARNING: Number of OpenCL and ADL devices does not match!");
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+ applog(LOG_ERR, "Hardware monitoring may NOT match up with devices!");
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+ } else if (opt_reorder) {
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/* Windows has some kind of random ordering for bus number IDs and
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* ordering the GPUs according to ascending order fixes it. Linux
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* has usually sequential but decreasing order instead! */
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for (i = 0; i < devices; i++) {
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int j, virtual_gpu;
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- if (opt_reorder) {
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- virtual_gpu = 0;
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- for (j = 0; j < devices; j++) {
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- if (i == j)
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- continue;
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+ virtual_gpu = 0;
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+ for (j = 0; j < devices; j++) {
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+ if (i == j)
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+ continue;
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#ifdef WIN32
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- if (adapters[j].iBusNumber < adapters[i].iBusNumber)
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+ if (adapters[j].iBusNumber < adapters[i].iBusNumber)
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#else
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- if (adapters[j].iBusNumber > adapters[i].iBusNumber)
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+ if (adapters[j].iBusNumber > adapters[i].iBusNumber)
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#endif
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- virtual_gpu++;
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- }
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- if (virtual_gpu != i)
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- applog(LOG_INFO, "Mapping device %d to GPU %d according to Bus Number order",
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- i, virtual_gpu);
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- } else
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- virtual_gpu = i;
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- vadapters[virtual_gpu].virtual_gpu = i;
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- vadapters[virtual_gpu].id = adapters[i].id;
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- }
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- } else {
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- if (devices < nDevs) {
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- applog(LOG_ERR, "ADL found less devices than opencl!");
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- applog(LOG_ERR, "There is possibly more than one display attached to a GPU");
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- }
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- applog(LOG_ERR, "WARNING: Number of OpenCL and ADL devices does not match!");
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- applog(LOG_ERR, "Hardware monitoring may NOT match up with devices!");
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- for (i = 0; i < devices; i++) {
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- vadapters[i].virtual_gpu = i;
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- vadapters[i].id = adapters[i].id;
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+ virtual_gpu++;
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+ }
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+ if (virtual_gpu != i) {
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+ applog(LOG_INFO, "Mapping device %d to GPU %d according to Bus Number order",
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+ i, virtual_gpu);
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+ vadapters[virtual_gpu].virtual_gpu = i;
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+ vadapters[virtual_gpu].id = adapters[i].id;
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+ }
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}
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}
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