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@@ -1,3 +1,43 @@
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+Version 1.5.4 - August 14, 2011
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+
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+- Add new option: --monitor <cmd> Option lets user specify a command <cmd> that
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+will get forked by cgminer on startup. cgminer's stderr output subsequently gets
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+piped directly to this command.
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+- Allocate work from one function to be able to initialise variables added
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+later.
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+- Add missing fflush(stdout) for --ndevs and conclusion summary.
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+- Preinitialise the devices only once on startup.
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+- Move the non cl_ variables into the cgpu info struct to allow creating a new
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+cl state on reinit, preserving known GPU variables.
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+- Create a new context from scratch in initCQ in case something was corrupted to
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+maximise our chance of succesfully creating a new worker thread. Hopefully this
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+makes thread restart on GPU failure more reliable, without hanging everything
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+in the case of a completely wedged GPU.
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+- Display last initialised time in gpu management info, to know if a GPU has
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+been re-initialised.
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+- When pinging a sick cpu, flush finish and then ping it in a separate thread in
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+the hope it recovers without needing a restart, but without blocking code
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+elsewhere.
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+- Only consider a pool lagging if we actually need the work and we have none
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+staged despite queue requests stacking up. This decreases significantly the
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+amount of work that leaks to the backup pools.
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+- The can_roll function fails inappropriately in stale_work.
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+- Only put the message that a pool is down if not pinging it every minute. This
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+prevents cgminer from saying pool down at 1 minute intervals unless in debug
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+mode.
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+- Free all work in one place allowing us to perform actions on it in the future.
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+- Remove the extra shift in the output code which was of dubious benefit. In
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+fact in cgminer's implementation, removing this caused a miniscule speedup.
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+- Test each work item to see if it can be rolled instead of per-pool and roll
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+whenever possible, adhering to the 60 second timeout. This makes the period
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+after a longpoll have smaller dips in throughput, as well as requiring less
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+getworks overall thus increasing efficiency.
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+- Stick to rolling only work from the current pool unless we're in load balance
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+mode or lagging to avoid aggressive rolling imitating load balancing.
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+- If a work item has had any mining done on it, don't consider it discarded
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+work.
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+
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+
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Version 1.5.3 - July 30, 2011
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- Significant work went into attempting to make the thread restart code robust
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